The Elder Scrolls V: Skyrim Dragonborn is the third and final add-on for the action role-playing open world video game The Elder Scrolls V: Skyrim. It was developed by Bethesda Game Studios and released by Bethesda Softworks on the Xbox Live Marketplace on December 4, 2012. The Microsoft Windows version was released on February 5, 2013, and the PlayStation 3 version was released on February 12, 2013.
Dragonborn involves the player character coming into contact with the first Dragonborn, Miraak. The game takes place on the island of Solstheim, previously featured in the Bloodmoon expansion for The Elder Scrolls III: Morrowind.
Dragonborn follows the same gameplay style as Skyrim, with the player free to explore the island of Solstheim at will, pursuing quests at their leisure. New armors, weapons, locations, and enemies have been introduced. A new feature in Dragonborn is the ability to tame and ride dragons. The player can use a dragon to target and attack enemies, but does not have complete control of the flight. New dragon shouts have also been introduced.
Dragonborn’s main quest line is initiated following an attack on the player, the Last Dragonborn, by cultists worshipping someone named Miraak, who is also referred to as First Dragonborn. The player defeats the cultists and, upon investigating them, discovers a set of orders revealing their origins: the island of Solstheim. The player then journeys to Solstheim to confront Miraak and his followers.
After arriving on the island, the player begins interrogating the citizens of Solstheim about Miraak. It immediately becomes apparent that a majority of Solstheim’s population has been unconsciously enslaved by Miraak and forced to work on several runic monoliths called “All-Maker Stones”, scattered across the island. Among the unaffected observers is a Telvanni wizard, Neloth, who directs the player to the Temple of Miraak. The player reaches the Temple and encounters a Nord named Frea, who is immune to Miraak’s control, attempting in vain to break his spell over her people, the Skaal.
She accompanies the player into the Temple. Inside, the player discovers a “Black Book”, and after reading it, is unwittingly transported into a realm of Oblivion called Apocrypha, where they witness Miraak planning his invasion of Tamriel. Miraak discovers their presence, incapacitates them, and dismisses the player as inferior before having a pair of Seekers, guardians of Apocrypha, return them to Solstheim.
Upon their return, the player visits Skaal Village and, advised by the Skaal shaman Storn, performs a special dragon shout on an All-Maker Stone, purifying the monolith and freeing the Skaal and the other denizens of the island from Miraak’s control, also having to contend with Lurkers, the other guardians of Apocrypha, sent by Miraak to reclaim the All-Maker Stones. Storn then sends the player to Neloth, who reveals that the Black Books are relics belonging to the Daedric prince of Fate, Knowledge, and Memory, Hermaeus Mora, also known as the “keeper of forbidden knowledge“, and the source of Miraak’s power.
Neloth accompanies the player to the Dwemer ruin of Nchardak to retrieve another Black Book sealed inside a complex container. They release the mechanism and learn of a shout called “Bend Will”, which is believed to be instrumental in defeating Miraak.
Through the Black Books, the player journeys into Apocrypha again, and
After encountering and killing the dragon Krosulhah outside Nchardak, sent by Miraak to eliminate the player, they return to Skaal Village and persuade Storn to surrender the tribe’s secrets. Despite Frea’s protests,
The player returns to Apocrypha and uses “Bend Will” to subdue Miraak’s dragon, Sarohtaar, allowing them to mount him in flight. Sarohtaar flies the player to Miraak’s tower, the Summit of Apocrypha.
There, the player and Miraak battle, with Miraak sacrificing Sarohtaar and his other two dragons, Relonikiv and Kruziikrel, to replenish his strength until Hermaeus Mora intervenes, fatally impaling Miraak while expressing anger at his rebellion and betrayal of Mora’s trust with the knowledge he was granted by the Daedric prince. Mora transfers Miraak’s soul and power to the player, who is then transported back to Solstheim.